The goal: Get your mute, red-scarfed being to peak of that mountain in the distance. But what (we're saying it) a journey this game, from the creator of previous arty game Flower, becomes. Sometimes you play solo, sometimes, another player just shows up. You can't communicate via a headset or type any simple commands, though. All you can do is try to infer what the two of you should be doing. Brilliant in execution with a water color pallette of deserts and snow-ravaged lands this might be the best ever use of online connectivity. An interactive game that investigates the idea of interaction.